[Kde-games-devel] KDE/kdegames
Alexander Neundorf
neundorf at kde.org
Sun Sep 26 15:35:00 CEST 2010
On Sunday 26 September 2010, Wolfgang Rohdewald wrote:
> On Sonntag 26 September 2010, Alexander Neundorf wrote:
> > On Sunday 26 September 2010, Christoph Feck wrote:
> > > On Saturday 25 September 2010 23:21:05 Wolfgang Rohdewald
>
> wrote:
> > > > On Samstag 25 September 2010, Christoph Feck wrote:
> > > > > Additionally, I seem to remember there was some
> > > > > discussion what to do (build/install) kajongg when
> > > > > runtime dependencies are not found, but I cannot
> > > > > remember the outcome.
> > > >
> > > > http://lists.kde.org/?l=kde-core-devel&m=126890156111852&w
> > > > =2
> > > >
> > > > the general consensus was that missing runtime deps
> > > > should generate warnings but not errors at build time.
> > >
> > > Right, but recent commits have the effect that kajongg isn't
> > > even build (let alone installed) when runtime dependencies
> > > are not found?
> >
> > If PyQt is only a runtime dependency, then the commit you
> > mention seems to be just wrong.
> >
> > Alex
>
> I absolutely agree.
>
> There should be clear guidelines defined for python
> projects somewhere in the wiki IMHO. I am not a cmake
> export nor a packager and would really prefer to stay
> out of this discussion. Anyway I would volunteer to
> write up a new small chapter "CMake and Python projects"
> at http://techbase.kde.org/Development/CMake
> if nobody else does.
This would be really *great*.
I can help with any cmake issues, but I'm no python expert.
Just start it, I'll give comments :-)
Alex
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