[Kde-games-devel] Review Request: Port KLines to KGameRenderer
Lindsay Mathieson
lindsay.mathieson at gmail.com
Sat Sep 25 14:16:31 CEST 2010
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This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/5399/
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(Updated 2010-09-25 12:16:31.343488)
Review request for KDE Games.
Changes
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Removed spaces
Updated BallItem to use async pixmap loadig (setSpriteKey)
Updated KLinesRender
- Fully singleton with static access to exposed members rather than via "self()" function
- Initiliased/Free'd in KLinesMainWindow constructor and destructor rather than static initialisation
Summary
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Updates klines to use KGameRenderer and KGameRenderedItem in place of QSvgRenderer and QGraphicsPixmapItem
Removes KPixmapCache usage
Diffs (updated)
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/trunk/KDE/kdegames/klines/animator.cpp 1177731
/trunk/KDE/kdegames/klines/ballitem.h 1177731
/trunk/KDE/kdegames/klines/ballitem.cpp 1177731
/trunk/KDE/kdegames/klines/klines.cpp 1177731
/trunk/KDE/kdegames/klines/previewitem.cpp 1177731
/trunk/KDE/kdegames/klines/renderer.h 1177731
/trunk/KDE/kdegames/klines/renderer.cpp 1177731
/trunk/KDE/kdegames/klines/scene.cpp 1177731
Diff: http://svn.reviewboard.kde.org/r/5399/diff
Testing
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Playing game
Changing themes
Resizing game
Comparison with original
Thanks,
Lindsay
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