[Kde-games-devel] Re: Moving first parts of Tagaro into kdegames for 4.6?

Mathias Kraus k.hias at gmx.de
Tue Oct 19 20:41:17 CEST 2010


Stefan Majewsky schrieb am Montag 18 Oktober 2010:
> On Saturday 16 October 2010 22:17:48 Mathias Kraus wrote:
> > I had some time and tried Tagaro::Audio. While it's far better than
> > Phonon, it's still a little bit worse than Gluon::Audio. I had problems
> > with ogg but wav works quite good. Once the sound vanished and I had to
> > restart granatier to get it back. Beside that, it's great :)
> 
> Okay... perhaps some more test coverage can help us iron these problems
> out.

As libtagaro is now in kde repository, I can even write bug reports ;)
 
> > If nobody minds, I would copy the relevant files to granatier and make it
> > the default sound backend with an option to switch back to phonon, in the
> > case Tagaro::Audio doesn't work for someone. This would give us the
> > possibility to test Tagaro::Audio by a wider audience and maybe switch
> > with KDE SC 4.7 completely to it.
> > But this would mean, that granatier needs to depend on OpenAL and
> > SndFile.
> > 
> > Another solution would be, to make OpenAL and SndFile an optional
> > dependency and use it only if it's found.
> > 
> > In both cases the optional dependency for gluon will be removed and as
> > OpenAL and SndFile already are dependencies for gluon, essentially
> > nothing would change.
> 
> Go for it. If you change anything in TagaroAudio, please notify me (e.g.
> via CCMAIL hook) to have me upstream the changes.

Okay, will do it the next days. What do you think about the dependencies, hard 
or optional?

Regards,
Mathias


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