[Kde-games-devel] Re: Moving first parts of Tagaro into kdegames for 4.6?

Stefan Majewsky kdemailinglists at bethselamin.de
Mon Oct 18 21:17:11 CEST 2010


On Saturday 16 October 2010 22:17:48 Mathias Kraus wrote:
> I had some time and tried Tagaro::Audio. While it's far better than Phonon,
> it's still a little bit worse than Gluon::Audio. I had problems with ogg
> but wav works quite good. Once the sound vanished and I had to restart
> granatier to get it back. Beside that, it's great :)

Okay... perhaps some more test coverage can help us iron these problems out.

> If nobody minds, I would copy the relevant files to granatier and make it
> the default sound backend with an option to switch back to phonon, in the
> case Tagaro::Audio doesn't work for someone. This would give us the
> possibility to test Tagaro::Audio by a wider audience and maybe switch
> with KDE SC 4.7 completely to it.
> But this would mean, that granatier needs to depend on OpenAL and SndFile.
> 
> Another solution would be, to make OpenAL and SndFile an optional
> dependency and use it only if it's found.
> 
> In both cases the optional dependency for gluon will be removed and as
> OpenAL and SndFile already are dependencies for gluon, essentially nothing
> would change.

Go for it. If you change anything in TagaroAudio, please notify me (e.g. via 
CCMAIL hook) to have me upstream the changes.

Greetings
Stefan


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