[Kde-games-devel] kdegames' move to Git
Ian Wadham
iandw.au at gmail.com
Sun Jun 27 00:26:58 CEST 2010
On Sunday 27 June 2010 5:50:40 am Stefan Majewsky wrote:
> First, a Git-related question, which kdegames devs may proabbly skip: The
> proposed ruleset describes one monolithic kdegames repository. Is this what
> has been agreed upon?
>
Personally, I have always hated the monolithic repository structure,
especially when I had dialup only ... :-( Is it possible to break it up?
I always imagined it was for the benefit of distros, but SuSE (at least)
packages our games separately.
> Now for the "social" side of things: From what I see, nearly all active
> kdegames developers (i.e. Parker, Wolfgang and me) are git-svn users
> already.
>
> Because our module is also fairly inactive (at least compared to the big
> ones like kdebase or kdevelop), it could be used as a "guinea pig" for
> moving a whole module to Git, just like Amarok and Konversation were the
> first applications moving to git.kde.org. Is such a testing ground needed,
> and if yes, would everyone from the kdegames devs be okay with the move?
>
-1 from me ... I have had enough of being a "guinea pig" after 7 years or
so in KDE Games. ATM I am even struggling (a little) with a request from
Admin to change my SVN account from https to SSH ... :-) Just when I was
getting interested in doing some more games *development*, as opposed
to "maintenance" ... :-(
I appreciate that git is a "good thing". I even tried it locally a few months
back. But I am hoping for minimum disruption to development work and
minimum extra "maintenance" work (for me) during this transition.
All the best, Ian W.
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