[Kde-games-devel] Review Request: New classes KGameRenderer and	KGameRenderedItem
    Stefan Majewsky 
    majewsky at gmx.net
       
    Sun Jun 13 22:54:58 CEST 2010
    
    
  
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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/4283/
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(Updated 2010-06-13 20:54:58.138544)
Review request for KDE Games.
Changes
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Updated diff to my current work branch tip. The changes in KDiamond are not included anymore because they are just too huge (I'm refactoring that). Full diff available on request.
Summary
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KGameRenderer is a small SVG->PNG rendering framework for use in KDE games. For the story behind it, see http://kde.markmail.org/message/plfkwfeoni6nvpk2
This diff reflects the current state of my local work branch: KGameRenderer is in a single source file inside the KDiamond source tree. I am in the process of porting KDiamond to KGameRenderer alongside writing KGameRenderer for testing reasons.
The relevant code is in the files "staging(-p)?.(h|cpp)". Eventually, KGameRenderer shall be moved inside libkdegames. I will take care of porting all applications in the kdegames module to KGameRenderer where it is fruitful.
Diffs (updated)
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  trunk/KDE/kdegames/kdiamond/src/staging.h PRE-CREATION 
  trunk/KDE/kdegames/kdiamond/src/staging.cpp PRE-CREATION 
  trunk/KDE/kdegames/kdiamond/src/staging_p.h PRE-CREATION 
Diff: http://reviewboard.kde.org/r/4283/diff
Testing
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KDiamond still works, and even feels a bit faster although I have yet to fully take advantage of KGameRenderer's facilities.
Thanks,
Stefan
    
    
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