[Kde-games-devel] Review Request: New framework KGameRenderer (to be added to libkdegames)

Stefan Majewsky majewsky at gmx.net
Thu Jul 15 17:22:10 CEST 2010



> On 2010-07-14 22:39:42, Parker Coates wrote:
> > trunk/KDE/kdegames/libkdegames/kgamerenderer.cpp, lines 176-184
> > <http://reviewboard.kde.org/r/4283/diff/6/?file=30038#file30038line176>
> >
> >     I think we have to check the modification time of the .desktop file as well. Technically, the theme file itself could have been modified to point to a different SVG file.

Done.


- Stefan


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On 2010-07-03 13:43:36, Stefan Majewsky wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/4283/
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> 
> (Updated 2010-07-03 13:43:36)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> KGameRenderer is a small SVG->pixmap rendering framework for use in KDE games. I want to add it to libkdegames in the 4.6 cycle. For the story behind it, see http://kde.markmail.org/message/plfkwfeoni6nvpk2
> 
> Most important features:
> - management of SVG themes (via KGameTheme and QSvgRenderer)
> - reading of animated sprites (i.e. multiple SVG elements which are displayed one after the other to obtain an animation)
> - multithreaded rendering
> - two caching levels (in-process QHashes and shared KSharedDataCache)
> - integration with QGraphicsView through the KGameRenderedItem class
> - integrability with any existing implementations through the KGameRendererClient base class
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/libkdegames/CMakeLists.txt 1138526 
>   trunk/KDE/kdegames/libkdegames/includes/CMakeLists.txt 1138526 
>   trunk/KDE/kdegames/libkdegames/includes/KGameRenderedItem PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/includes/KGameRenderer PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/includes/KGameRendererClient PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerendereditem.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerendereditem.cpp PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerenderer.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerenderer.cpp PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerenderer_p.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerendererclient.h PRE-CREATION 
>   trunk/KDE/kdegames/libkdegames/kgamerendererclient.cpp PRE-CREATION 
> 
> Diff: http://reviewboard.kde.org/r/4283/diff
> 
> 
> Testing
> -------
> 
> As part of a general refactoring, I have ported KDiamond to KGameRenderer in a local Git working branch which is available from git://git.bethselamin.de/kdegames-work.git (branch "kgamerenderer"). The port is stable and much faster, both in animation performance and startup time. Also, memory usage is about 1 MB lower in both the cold-start and warm-start scenario (i.e., without and with disk caches).
> 
> 
> Thanks,
> 
> Stefan
> 
>

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