[Kde-games-devel] Pixmap leak?
Ian Wadham
iandw.au at gmail.com
Fri Jul 2 15:25:06 CEST 2010
On Thursday 01 July 2010 1:58:53 pm Ian Wadham wrote:
> In the process I gave myself a new $KDEHOME area, so every game is starting
> with an empty config file. When a game finishes, I get 5 or 6 copies of
> the message shown below, but there are no messages like that after the
> second and subsequent runs of the game. It happens with every game I have
> tried so far. So I think it must be related to some library. Any ideas
> anyone?
>
> ~QX11PixmapData(): QPixmap objects must be destroyed before the
> QApplication object, otherwise the native pixmap object will be leaked.
>
Maybe I did not make myself clear. Every KDE Game I have tried is getting
these errors with trunk code as at 30 June - KBlocks, KBounce, KGoldrunner,
KJumpingCube, KMahjongg, Kolf, KPat, Kubrick and Palapeli. Probably the
KDE 4.5 release candidate has the same problem.
KMahjongg and KPat, I have found, sometimes get the errors on later runs.
I wonder what is going on. Cheers, Ian W.
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