[Kde-games-devel] Licensing for Gluon
Dan Leinir Turthra Jensen
admin at leinir.dk
Wed Jan 27 17:21:23 CET 2010
On Wednesday 27 January 2010 17:08:06 Parker Coates wrote:
> On Wed, Jan 27, 2010 at 10:48, Dan Leinir Turthra Jensen wrote:
> > On Wednesday 27 January 2010 15:59:32 Stefan Majewsky wrote:
> >> Am Mittwoch, 27. Januar 2010 12:33:14 schrieb Dan Leinir Turthra Jensen:
> >> > Currently, the Gluon codebase contains a number of different
> >> > licenses,
> >> >
> >> > some of which i understand are incompatible with the KDE license
> >> > policy. As such, a few of us decided (spurred on by troy) to launch
> >> > this little discussion about the issue.
> >>
> >> Could you please give an overview which licenses are currently used?
> >
> > i do not have the full overview to hand, and the codebase is rather
> > large, but i know that there is currently in use at least the following:
> >
> > * GPLv2 (Creator)
> > * GPLv3 (GluonCore)
> > * No license at all (some of the files lack license information
> > entirely)
> >
> > As i understand it, specifically GPLv3 is a big problem since it's
> > incompatible with KDE's library policy.
>
> It's not just that GPLv3 is incompatible with the policy, but that
> it's incompatible with the actual licensing of the KDE libraries. (A
> small, but important distinction.)
Ah, yes, that's really quite important :)
> Have you taken this to kde-licensing yet? They're the folks with the
> real know how in this area and they'll be aware of the loopholes and
> corner cases you're likely to hit.
No, it was brought to our attention, and so we thought we would bring it up
here, but that is indeed a good idea :)
> Personally, I would think your options are LGPLv2+ or GPLv2+ for both
> GluonCore and GluonCreator.
GPLv2+ sounds like a sane choice to me for what we're attempting to achieve.
Thanks :)
--
..Dan // Leinir..
http://leinir.dk/
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