[Kde-games-devel] kblocks new version...
Dapeng Zhang
zhangd at informatik.uni-freiburg.de
Thu Jan 21 10:21:05 CET 2010
Tadeusz Andrzej � wrote:
> Thus wrote Dapeng Zhang:
>
> I don't know... Have a beer?
>
nice idea.
> software stuff:
>
> - Use QUdpSocket. Portable, easier to use, IPv6 support for free etc.
> - Use kDebug() rather than //printf("[...]");
> - Don't comment out blocks of code. SVN history is the place to store unused
> old code
>
Thanks for your feedbacks.
> people stuff
>
> - Avoid huge commits. A series of smaller changes is easier to track for other
> people. Work in the open.
>
I thought that people will be fed up by small changes...
> - Invite Zhongjie, the author, to participate in the KDE community. I have an
> impression that you are some kind of supervisor/middleman. He can (and
> should) speak for himself.
>
He hates 10 e-mails everyday. But I will ask again...
My work will be in the AI player in next a few months. This player is
supposed to challenge human even if in Synchronized competitions.
> - At the moment few people care about this project, or understand its goals. In
> my opinion that's a communication challenge for you.
>
The "research mode" is working in the following way:
1. Students in the University can play around with their programming
skill and AI knowledge.
2. Tetris (AI) competitions can be organized for worldwide researchers.
3. Tetris is ready for becoming a benchmark in existing AI
competitions (e.g. AI planning).
4. I'm going to publish a scientific paper...
For these purposes, we will create some documents to explain.
cheers
dapeng
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