[Kde-games-devel] GSoC ideas

Matt Williams lists at milliams.com
Mon Feb 22 19:02:04 CET 2010


On 21 February 2010 19:27, Stefan Majewsky <majewsky at gmx.net> wrote:
> Am Sonntag, 21. Februar 2010 15:35:57 schrieb Lydia Pintscher:
>> http://community.kde.org/GSoC/2010/Ideas has none or only one idea for
>> your team so far. This is a bit sad as students are starting to look
>> for projects and ideas already. Also we need this page to be filled
>> for our org application. So please put your ideas there asap. If your
>> team decides to not take part this year for some reason please also
>> let me know too. Admins are around in #kde-git for questions.
>
> Re-reading the discussion on this mailing list from about a month ago [1], it
> seems like we have decided that we do not have any good ideas. Parker Coates
> has summarized the situation quite well:
>
>> Personally, I'm thinking that maybe KDEGames should pass on GSoC this year.
>> It was great that we got so many slots last year, but as you [me] mentioned
>> the overall outcome wasn't great. It might be wise to give this summer's
>> slots to KDE subprojects that could better put them to use.
>>
>> KDEGames has reached a bit of an awkward point. The community in general is
>> pretty inactive. We have a lot of games in SVN, but very few active
>> maintainers. I fear using GSoC to add more games to the module will only
>> result in more abandonware. The work that really needs done is polishing/bug
>> fixing/maintenance of our existing games, but my understanding is that such
>> work isn't really eligible for a GSoC because it has hard to define goals
>> and isn't terribly sexy. (Which makes sense, I think.)
>
> If anyone from the kdegames team objects to this, please stand up now!

In general it was decided that we would not accept proposals for new
games, only for work on libkdegames or on improving our current games
indeed.

-- 
Matt Williams
http://milliams.com


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