[Kde-games-devel] Re: Sound problems in KGoldrunner

Parker Coates parker.coates at kdemail.net
Fri Dec 17 14:24:42 CET 2010


On Fri, Dec 17, 2010 at 02:39, Andreas Pakulat wrote:
> On 17.12.10 12:38:49, Ian Wadham wrote:
>> Bug 26062 https://bugs.kde.org/show_bug.cgi?id=260262 is for KDE 4.3
>> KGoldrunner, but I thought I would just check current KGoldrunner sound
>> before the KDE 4.6 release.
>>
>> I have not changed any sound stuff, so it should all work, but for me at
>> least the performance on sound is appalling! Sounds either do not come
>> out at all or they come out seconds after the related action on-screen.
>>
>> Do others get this problem with KGoldrunner in KDE 4.6?
>>
>> If so, should I disable KGoldrunner sound completely before the
>> KDE 4.6 release?
>>
>> I have neither time nor knowledge of the sound libraries, so I would have
>> no other course. And this is a showstopper as far as I am concerned.
>>
>> I have been out of touch and have done no rebuilds for several months,
>> not since about 30 June. KDE Help on my build says Version 4.5.60
>> (KDE 4.5.60 (KDE 4.6 >= 20100627)) and Qt version is 4.6.2.
>>
>> So maybe more recent versions of KDE/Qt make the problem go away
>> or maybe I mis-built Phonon. I seem to remember some confusion about
>> which Phonon is the "real" one (KDE or Qt) and how to build it.
>>
>> Ideas anyone?
>
> I've just tried the version installed here, checkout is from Oct. 9th
> and sounds play just fine for me. They're instant when something happens
> in the game. I'm using Qt 4.7 from kde-qt currently (From Sep. 21st)
> here.
>
> Andreas

Hmm. I just tried KGoldrunner trunk and the game freezes immediately
upon start up. It seems to paint itself once and then never again.
Editing the config file by hand to set "Sound=false" makes it start
normally and run smoothly. Reenabling sound causes everything to
freeze up again.

Parker


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