[Kde-games-devel] Review Request: Port KBlocks to KGameRenderer
Stefan Majewsky
majewsky at gmx.net
Mon Aug 23 10:50:42 CEST 2010
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Did not test-compile yet, but here are some comments on the code.
/trunk/KDE/kdegames/kblocks/KBlocksGraphics.h
<http://reviewboard.kde.org/r/5081/#comment7299>
Should be <KGameRenderer>.
/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp
<http://reviewboard.kde.org/r/5081/#comment7302>
Could you please check if this is still needed with revision 1167001 of libkdegames trunk?
/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp
<http://reviewboard.kde.org/r/5081/#comment7300>
Could you please do this with setBackgroundBrush, as in the other games, in order to avoid repeated spritePixmap() calls?
/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.cpp
<http://reviewboard.kde.org/r/5081/#comment7301>
If you want, you can do this with setSpriteKey("BLOCK"), setFrame(mColor). But that's a question of personal style, so I'll leave it to you.
- Stefan
On 2010-08-23 01:04:01, Brian Croom wrote:
>
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> (Updated 2010-08-23 01:04:01)
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>
> Review request for KDE Games, Mauricio Piacentini and Stefan Majewsky.
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>
> Summary
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> This straightforward patch makes the KBlocks rendering code use KGameRenderer instead of making its own KGameTheme and QSvgRenderer instances
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>
> Diffs
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>
> /trunk/KDE/kdegames/kblocks/KBlocksGraphics.h 1166816
> /trunk/KDE/kdegames/kblocks/KBlocksGraphics.cpp 1166816
> /trunk/KDE/kdegames/kblocks/KBlocksItemGroup.cpp 1166816
> /trunk/KDE/kdegames/kblocks/KBlocksScene.cpp 1166816
> /trunk/KDE/kdegames/kblocks/KBlocksSvgItem.h 1166816
> /trunk/KDE/kdegames/kblocks/KBlocksSvgItem.cpp 1166816
> /trunk/KDE/kdegames/kblocks/main.cpp 1166816
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> Diff: http://reviewboard.kde.org/r/5081/diff
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>
> Testing
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> I have tested playing games and switching themes, and encountered no problems.
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>
> Thanks,
>
> Brian
>
>
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