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This is an automatically generated e-mail. To reply, visit:
<a href="http://reviewboard.kde.org/r/5081/">http://reviewboard.kde.org/r/5081/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Did not test-compile yet, but here are some comments on the code.</pre>
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<a href="/r/5081/diff/1/?file=34364#file34364line15" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksGraphics.h</a>
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(Diff revision 1)
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cp">#include "<span class="hl">kg</span>ame<span class="hl">theme.h</span>"</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cp">#include "<span class="hl">KG</span>ame<span class="hl">Renderer</span>"</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Should be <KGameRenderer>.</pre>
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<a href="/r/5081/diff/1/?file=34367#file34367line56" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">KBlocksScene::KBlocksScene(GameLogicInterface * p, int capacity)</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">deleteGameItemGroups</span><span class="p">();</span> <span class="c1">// work around bug(?) in KGameRenderer</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Could you please check if this is still needed with revision 1167001 of libkdegames trunk?</pre>
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<a href="/r/5081/diff/1/?file=34367#file34367line393" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void KBlocksScene::readyForAction(int groupID)</pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="k">if</span> <span class="p">(</span><span class="n">mpGrafx</span><span class="o">-></span><span class="n">renderer</span><span class="p">()</span><span class="o">-></span><span class="n">isValid</span><span class="p">())</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">QPixmap</span> <span class="n">bg</span> <span class="o">=</span> <span class="n">mpGrafx</span><span class="o">-></span><span class="n">spritePixmap</span><span class="p">(</span><span class="s">"BACKGROUND"</span><span class="p">,</span> <span class="n">rect</span><span class="p">.</span><span class="n">size</span><span class="p">().</span><span class="n">toSize</span><span class="p">());</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">{</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">painter</span><span class="o">-></span><span class="n">drawPixmap</span><span class="p">(</span><span class="n">rect</span><span class="p">,</span> <span class="n">bg</span><span class="p">,</span> <span class="n">bg</span><span class="p">.</span><span class="n">rect</span><span class="p">());</span></pre></td>
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<td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">mpGrafx</span><span class="o">-></span><span class="n">renderer</span><span class="p">()</span><span class="o">-></span><span class="n">render</span><span class="p">(</span><span class="n">painter</span><span class="p">,</span> <span class="n">QString</span><span class="p">(</span><span class="s">"BACKGROUND"</span><span class="p">),</span> <span class="n">rect</span><span class="p">);</span></pre></td>
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<td bgcolor="#ffc5ce" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="p">}</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Could you please do this with setBackgroundBrush, as in the other games, in order to avoid repeated spritePixmap() calls?</pre>
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<a href="/r/5081/diff/1/?file=34369#file34369line68" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.cpp</a>
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">bool KBlocksSvgItem::updateSelf()</pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">set<span class="hl">ElementId</span></span><span class="p">(</span><span class="n">QString</span><span class="p">(</span><span class="s">"BLOCK_%1"</span><span class="p">).</span><span class="n">arg</span><span class="p">(</span><span class="n">mColor</span><span class="p">));</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">set<span class="hl">SpriteKey</span></span><span class="p">(</span><span class="n">QString</span><span class="p">(</span><span class="s">"BLOCK_%1"</span><span class="p">).</span><span class="n">arg</span><span class="p">(</span><span class="n">mColor</span><span class="p">));</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">If you want, you can do this with setSpriteKey("BLOCK"), setFrame(mColor). But that's a question of personal style, so I'll leave it to you.</pre>
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<p>- Stefan</p>
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<p>On August 23rd, 2010, 1:04 a.m., Brian Croom wrote:</p>
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<div>Review request for KDE Games, Mauricio Piacentini and Stefan Majewsky.</div>
<div>By Brian Croom.</div>
<p style="color: grey;"><i>Updated 2010-08-23 01:04:01</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This straightforward patch makes the KBlocks rendering code use KGameRenderer instead of making its own KGameTheme and QSvgRenderer instances</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I have tested playing games and switching themes, and encountered no problems.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>/trunk/KDE/kdegames/kblocks/KBlocksGraphics.h <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/KBlocksGraphics.cpp <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/KBlocksItemGroup.cpp <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/KBlocksScene.cpp <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.h <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/KBlocksSvgItem.cpp <span style="color: grey">(1166816)</span></li>
<li>/trunk/KDE/kdegames/kblocks/main.cpp <span style="color: grey">(1166816)</span></li>
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<p><a href="http://reviewboard.kde.org/r/5081/diff/" style="margin-left: 3em;">View Diff</a></p>
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