[Kde-games-devel] Review Request: Port KBreakout to use KGameRenderer
Brian Croom
brian.s.croom at gmail.com
Tue Aug 17 23:21:06 CEST 2010
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http://reviewboard.kde.org/r/5061/
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Review request for KDE Games and Stefan Majewsky.
Summary
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This patch ports KBreakout to use KGameRenderer.
Diffs
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/trunk/KDE/kdegames/kbreakout/src/CMakeLists.txt 1164677
/trunk/KDE/kdegames/kbreakout/src/ball.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/brick.h 1164677
/trunk/KDE/kdegames/kbreakout/src/brick.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/canvasitems.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/canvaswidget.h 1164677
/trunk/KDE/kdegames/kbreakout/src/canvaswidget.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/gift.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/item.h 1164677
/trunk/KDE/kdegames/kbreakout/src/item.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/main.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/mainwindow.h 1164677
/trunk/KDE/kdegames/kbreakout/src/mainwindow.cpp 1164677
/trunk/KDE/kdegames/kbreakout/src/textitems.h 1164677
/trunk/KDE/kdegames/kbreakout/src/textitems.cpp 1164677
Diff: http://reviewboard.kde.org/r/5061/diff
Testing
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Everything seems to work, including theme changes, changes to new levels, game resets, and the showing/hiding of all text labels in the aforementioned situations.
Thanks,
Brian
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