[Kde-games-devel] The iPhenomenon
Stefan Majewsky
kdemailinglists at bethselamin.de
Fri Aug 13 11:26:35 CEST 2010
On Friday 13 August 2010 03:37:59 Ian Wadham wrote:
> One key to the iPhenomenon and its ease of use is the touch-screen.
> I wonder when/whether they are supported in KDE and when/whether
> we will have touch-screen laptops. [...]
>
> What I am wondering is whether KDE Games will ever be able to catch
> up or keep up with this kind of stuff? Or should I switch to writing
> iApps?
Sure, if you want to come back screaming after one week.
There is something that lets us keep on working on KDE Games. Our strength is
that we do not do something because it's "in", but because we like what we're
doing. We do what we do because we want to make a difference.
There is a saying that passion is a poor substitute for incompetence. So if we
want to make a difference, we need to update our technological platform.
KGameRenderer and KScore2 are only the first basic steps. (BTW KScore2 has
some serious design flaws. More work on this will occur this weekend.)
I opened another wikipage at [1] where we can collect ideas on what our idea
of the future of KDE Games is. Please add your ideas.
Greetings
Stefan
[1] http://community.kde.org/KDE_Games/Vision
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