[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer

Stefan Majewsky majewsky at gmx.net
Fri Aug 13 11:18:08 CEST 2010


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Submitted, please close.

- Stefan


On 2010-08-10 15:18:48, Brian Croom wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/4948/
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> (Updated 2010-08-10 15:18:48)
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> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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> Summary
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> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
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> Diffs
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>   /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/main.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066 
>   /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION 
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> Diff: http://reviewboard.kde.org/r/4948/diff
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> Testing
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> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
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> Thanks,
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> Brian
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>

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