[Kde-games-devel] The iPhenomenon
Aaron J. Seigo
aseigo at kde.org
Fri Aug 13 09:09:23 CEST 2010
On Thursday, August 12, 2010, Ian Wadham wrote:
> One key to the iPhenomenon and its ease of use is the touch-screen.
and it's amazing lock in and relative uselessness of many of the apps. give
it a year or two for the limitations to sink in.
> I wonder when/whether they are supported in KDE and when/whether
> we will
have touch-screen laptops.
we have been working (successfully) on touch screen features for a couple of
years now. gestures, multi-touch .. it all works. the UI needs to be
designed for fingers, but the touch side is already there in Qt and we've
been using it for quite a while in Plasma.
> What I am wondering is whether KDE Games will ever be able to catch
> up
or keep up with this kind of stuff?
QGesture and make sure the apps are fingerable.
i can only surmize that you
haven't watched many of Marco's Plasma-on-tablets screencasts, as in a few
of them he uses kpat to show touch screen playing in action.
> Or should I switch to writing iApps?
if you think the world should be
dictated by Steve Jobs and ignore all the progress we've made, sure.
i think running off to a walled garden controlled by a company completely
uninterested in cooperating with anyone else based on one or two devices in
a market that is in its infancy is, at its essence, playing at chicken
little.
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F
7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Qt Development Frameworks
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