[Kde-games-devel] Review Request: Port KAtomic to use KGameRenderer
Stefan Majewsky
majewsky at gmx.net
Mon Aug 9 23:37:14 CEST 2010
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Looks very nice, although I won't commit that before having compiled it myself. Also, I think Dmitry wants to have a look at this, too.
/trunk/KDE/kdegames/katomic/fielditem.h
<http://reviewboard.kde.org/r/4956/#comment6910>
Since KGameRendererClient::setRenderSize is not virtual, making this method virtual is unnecessary.
/trunk/KDE/kdegames/katomic/playfield.cpp
<http://reviewboard.kde.org/r/4956/#comment6912>
While we're at it, you could simplify that by using QGraphicsScene::setBackgroundBrush (though that's not a must).
See updateGraphics() in kdiamond/src/game.cpp for an example.
- Stefan
On 2010-08-09 19:05:20, Brian Croom wrote:
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> http://reviewboard.kde.org/r/4956/
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> (Updated 2010-08-09 19:05:20)
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>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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>
> Summary
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> This patch ports KAtomic to use the KGameRenderer class instead its own renderer.
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> Diffs
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> /trunk/KDE/kdegames/katomic/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/katomic/default_theme.desktop PRE-CREATION
> /trunk/KDE/kdegames/katomic/fielditem.h 1161066
> /trunk/KDE/kdegames/katomic/fielditem.cpp 1161066
> /trunk/KDE/kdegames/katomic/katomicrenderer.h 1161066
> /trunk/KDE/kdegames/katomic/katomicrenderer.cpp 1161066
> /trunk/KDE/kdegames/katomic/playfield.h 1161066
> /trunk/KDE/kdegames/katomic/playfield.cpp 1161066
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> Diff: http://reviewboard.kde.org/r/4956/diff
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>
> Testing
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> Everything seems to be working properly.
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> Thanks,
>
> Brian
>
>
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