[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer
Stefan Majewsky
majewsky at gmx.net
Mon Aug 9 23:27:53 CEST 2010
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/trunk/KDE/kdegames/kreversi/kreversichip.cpp
<http://reviewboard.kde.org/r/4948/#comment6905>
Brian, you should add your copyright for legal reasons, and if you like, you can also add a credit in main.cpp to show up in the about dialog. I think this big contribution justifies this.
/trunk/KDE/kdegames/kreversi/kreversiscene.cpp
<http://reviewboard.kde.org/r/4948/#comment6907>
The code of this function can be simplified significantly, for example the first line could be
p->drawPixmap(sceneRect().topLeft(), m_renderer.spritePixmap("background", sceneRect().size().toSize()));
/trunk/KDE/kdegames/kreversi/pics/default_theme.desktop
<http://reviewboard.kde.org/r/4948/#comment6908>
Huh? From where did you get the translations? I can't find them in my working dir.
- Stefan
On 2010-08-09 20:21:40, Brian Croom wrote:
>
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/4948/
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> (Updated 2010-08-09 20:21:40)
>
>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
>
>
> Summary
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>
> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
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>
> Diffs
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>
> /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066
> /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066
> /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION
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> Diff: http://reviewboard.kde.org/r/4948/diff
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>
> Testing
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> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
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>
> Thanks,
>
> Brian
>
>
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