[Kde-games-devel] KGameRenderer Porting Experience
Aaron J. Seigo
aseigo at kde.org
Mon Aug 2 18:22:01 CEST 2010
On August 2, 2010, Parker Coates wrote:
> I just thought of a scenario where my themeChangedAndReady() signal
> won't work. (Again, I'm sure this can be worked around. I'm just
> throwing out potential issues.) In Killbots, the NumericDisplayItem
> class is a KGameRenderedPixmapItem with a custom paint() method that
> draws text on top of the background pixmap. The colour used to draw
> the text is one of the cached properties I was talking about. So if
$0.02:
text color is a very common thing in themes. not having that in the
base theme class sounds a bit broken, tbh. i wonder if the other such items
that are cached in your implementation are similarly common theme related
items that would, if moved into the base theme class, be used by other
games.
--
Aaron J. Seigo
humru othro a kohnu se
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KDE core developer sponsored by Qt Development Frameworks
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