[Kde-games-devel] Update Maintainers Wiki Page

Casper van Donderen casper.vandonderen at gmail.com
Mon Apr 19 08:06:45 CEST 2010


On Mon, 19 Apr 2010 04:14:41 +0300, Dennis Malcorps  
<dennis.malcorps at googlemail.com> wrote:

> Hello Fela,
>
> I'm a german computer science student and I would like to work on  
> KBreakOut.
> I have been thinking about writing an Arkanoid clone for quite a while,  
> but
> university is quite time consuming. The major problem is, I haven't  
> worked
> with Qt yet (let alone KDE), I have a basic grip of C++, but I'm more
> familiar with Python and Java.
>
> I do have some ideas I would really like to implement in KBreakOut, like  
> a
> level editor, different level sets, better physics (e.g. the ball  
> bouncing
> off correctly of the edge of a brick), sound and multiplayer support.  
> Since
> these changes are rather big, I thought it would be better to start a new
> project from scratch and meanwhile just help fixing some bugs in  
> KBreakOut.
> Any thoughts on this?
>
> Besides, would it be possible to write this new game with Python? Or is  
> C++
> mandatory?
>
> Regards, Dennis Malcorps
>

Hi Dennis,

You can develop your application using Python as well, as long as it is  
using PyKDE/PyQt.

Note that I don't know how well these bindings currently work on non-Linux  
platforms.

Regards,

Casper


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