[Kde-games-devel] Animated sprites in KDE Games (was Granatier)
Matthew Woehlke
mw_triad at users.sourceforge.net
Mon Sep 14 19:54:21 CEST 2009
Ian Wadham wrote:
> Blender (a 3-D modeler) has good support for animation art. You can
> give a figure a skeleton (called an armature, for some reason).
Wiktionary defines armature as "(5) A supporting framework in a
sculpture"... and I believe the term is also used in animatronics.
Besides, it really isn't a skeleton, it is a tree of IK joints. I can't
say I've seen IK ribs yet ;-). So really, "armature" is a more correct term.
> So, if you want animated sprites in SVG the artist must draw every
> frame individually.
Which is the way things have been done up until Half Life, after all,
and how "effects" are /still/ done if they aren't using particle
systems. (And last I checked, frame-based fireballs still look better
than anything you could produce real-time on a typical desktop with
currently known algorithms.)
It does mean a lot of work for walking animations, though, especially if
you want enough frames for smooth motion.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"Microsoft doesn't really care about users." -- Robert Cringely
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