[Kde-games-devel] Kolf Art?

Stefan Majewsky majewsky at gmx.net
Thu Sep 10 21:48:05 CEST 2009


Am Dienstag 08 September 2009 21:35:18 schrieb Matthew Woehlke:
> I think I would go with the following:
> - turf 1+2 (normal friction)
> - rock (low friction)
> - sand (high friction)
> - wall (impassible, ball bounces off)
> - water (ball is lost on entering)

Textures for the wall are currently not planned (at least for the 2D view). 
Taking that into account, I'm all for the theming idea.

Greetings
Stefan
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