[Kde-games-devel] The Future of Game Development in KDE
Mauricio Piacentini
piacentini at kde.org
Wed Sep 9 22:59:32 CEST 2009
> That is indeed the goal (i have just finished writing the first bit of stuff
> about my idea for game object structures, very inspired by Unity3D's version
> of it, which already shows the potential for something of what you describe
> above). If you wanna read:
> http://gluon.tuxfamily.org/wiki/index.php?title=GameObject_Hierachy
> It's fairly code-ey, so i dunno how hot you'd be on it, but... :)
>
Cool. BTW, Unity3D is pretty much state of the art when it comes to 3D
game development imo. But I thought you were going to concentrate on
2D first. Isn't this (sprites, 2D elements) one of the things already
implemented in Gluon?
Regards,
Mauricio Piacentini
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