[Kde-games-devel] KWarBots status

Albert Astals Cid aacid at kde.org
Wed Sep 9 00:26:11 CEST 2009


A Dimecres, 9 de setembre de 2009, Niels Slot va escriure:
> Hi Rodrigo,
> 
> I had a look at KWarBots. I think you're off to a really nice start.
> 
> After some problems to compile and get it running I looked at the code a
> bit. The Kross integration is actually easier than I thought. I could
>  modify one line in KWarBots and make it run a Ruby script instead of a
>  Python one.
> 
> I hacked on it a bit tonight. I currently have a KXmlGuiWindow working.
>  This makes it feel a lot more like e KDE application. I have two patches
>  attached to this mail. One will add some things to the CMake files to make
>  KWarBots installable with 'make install'. The second will add a
>  KXmlGuiWindow which replaces the Game and Menu classes.
> 
> You can commit them to SVN if you want. Or let me know so I can do it
> myself.
> 
> I'm a bit worried about the license. From what I understand of the
>  licensing policy[1], just GPL3 isn't OK (it has to be GPL2+). Could
>  someone enlighten me on this?

That's right, GPL3 isn't allowed, it has to be either GPL2 + GPL3 + KDEeV or 
GPL2+

That is, you either trust the KDE eV or trust the FSF

Albert


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