[Kde-games-devel] KWarBots status
Albert Astals Cid
aacid at kde.org
Wed Sep 9 00:26:11 CEST 2009
A Dimecres, 9 de setembre de 2009, Niels Slot va escriure:
> Hi Rodrigo,
>
> I had a look at KWarBots. I think you're off to a really nice start.
>
> After some problems to compile and get it running I looked at the code a
> bit. The Kross integration is actually easier than I thought. I could
> modify one line in KWarBots and make it run a Ruby script instead of a
> Python one.
>
> I hacked on it a bit tonight. I currently have a KXmlGuiWindow working.
> This makes it feel a lot more like e KDE application. I have two patches
> attached to this mail. One will add some things to the CMake files to make
> KWarBots installable with 'make install'. The second will add a
> KXmlGuiWindow which replaces the Game and Menu classes.
>
> You can commit them to SVN if you want. Or let me know so I can do it
> myself.
>
> I'm a bit worried about the license. From what I understand of the
> licensing policy[1], just GPL3 isn't OK (it has to be GPL2+). Could
> someone enlighten me on this?
That's right, GPL3 isn't allowed, it has to be either GPL2 + GPL3 + KDEeV or
GPL2+
That is, you either trust the KDE eV or trust the FSF
Albert
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