[Kde-games-devel] Kolf Art?

Casper van Donderen casper.vandonderen at gmail.com
Fri Sep 4 16:17:29 CEST 2009


My plan for 3d water is a shader., but this won't really work on the GMA950, we'll have to see... 2d is not for me to decide.
------Original Message------
From: Arturo Silva
To: KDE games development
ReplyTo: KDE games development
Subject: Re: [Kde-games-devel] Kolf Art?
Sent: Sep 4, 2009 16:13

On Fri, Sep 4, 2009 at 2:23 AM, Zeng Huan<zh.issac at gmail.com> wrote:
> try $ locate test1-heightmap.bmp
> and see the result, I guess the "undead" heightmap might hide in your home
> directory(e.g. .kde4/share/apps/kolf-ng/test1-heightmap.bmp), if it is
> there, simply delete it.

Eep, sorry. ^^;

The only copies in my system are the ones in /usr/local and the SVN
folder I set up.  [and the SVN copy is already my new one]

But this is a minor detail really, so we can forget about this for now
and focus on bigger and better things.  For example, I still need to
know about future animation capacity so I can know how to make my
water.  :)


--Arturo
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