[Kde-games-devel] Kolf Art?
Casper van Donderen
casper.vandonderen at gmail.com
Thu Sep 3 17:31:39 CEST 2009
Possible: yes sure.
When: when people do not buy netbooks without videocards.
It is a sad Intel world :-S.
Casper
------Original Message------
From: Arturo Silva
To: KDE games development
ReplyTo: KDE games development
Subject: Re: [Kde-games-devel] Kolf Art?
Sent: Sep 3, 2009 17:27
>> Now the existing heightmap is only for testing, a playable heightmap should be flatter, I don't think a
>> steep slope is really needed in the game.
Hehe, on the other hand I've always wondered how it would be like to
play minigolf in the Himalayas! :D
Okay, then I'll create another heightmap (likely influenced from a
Kolf1 track) that is more akin to what we'll be seeing during actual
gameplay.
I'm tinkering away on new vector-based tiles that will take better
advantage of the 256x256 size.
I still need to read up on the latest GIMP and Krita to make the
raster-based ones, since I've not used either program for a while now.
[plus I have to dig out that old tablet pen which I rarely use]. ;)
QUICK QUESTION: what can you tell me at the moment for the
possibility of animated graphics/tiles? Will it be possible? I want
to plan for sky reflections or at least some minor ripple effects in
the water, but need to know if this will be technically feasible in
the future. : |
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