[Kde-games-devel] Kolf Art?
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Sep 2 17:44:50 CEST 2009
Zeng Huan wrote:
> Thank you for your help ^_^
> Here is the instruction for building up the test environment:
> 1)check it out from the svn server:
> $ svn co -N svn://anonsvn.kde.org/home/kde/trunk/playground/games/
>
> 2)check out the cmake module, we need it to find the ODE engine:
> $ cd games
> $ svn up cmake
>
> 3)check out kolf-ng itself
> $ svn up kolf-ng
>
> 4)do the configuration and make the makefile
> $ cmake .
>
> 5)make
> $ make
>
> 6)install it as root
> # make install
Eew, please don't abuse root. Instead of 'cmake .', use 'cmake
-DCMAKE_INSTALL_PREFIX=/somewhere /path/to/source', where your user has
write access to '/somewhere' (replace with something more sensible,
obviously). You might also want to use a separate build directory.
There are instructions for building KDE trunk here:
http://techbase.kde.org/Getting_Started/Build/KDE4
You don't have to build all of KDE, but you can apply the same machinery
to just a module.
Actually for testing stuff in playground there isn't much reason even to
install, you can just run stuff from the build directory. About the only
advantage you get is you can have /somewhere be a generic place that you
put software you build yourself, and then add /somewhere/bin to your $PATH.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
Hey! Where's the witty punchline?
(with apologies to Hostess)
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