[Kde-games-devel] KMines background image scaling problem
SuseUX at googlemail.com
SuseUX at googlemail.com
Wed Oct 21 14:55:53 CEST 2009
On 21 Oct 2009 13:38, Dmitry Suzdalev <dimsuzkde at gmail.com> wrote:
> On Wednesday 21 October 2009 16:26:33 Sean wrote:
> > No PNG in the background. I set the background back to the default size
> but
> > I still get the white boarders. :/
> >
> > Here's what it looks like http://imagebin.ca/view/CS1j0B.html
> Weird. Btw, in trunk i don't have a white borders, i have black ones :)
> Looks like this: http://imagebin.ca/view/Vq1PVpz.html
> I still can't think of anything other than a Qt bug.
> Did you try to incrementally go from very simple background to full
> featured
> version and see at which stage will it break?
> I mean for example start with basic background color svg element => see
> how it
> looks in KMines
> Then enable some other part of background => check how it looks
> etc
> If it will work for simpler backgrounds and break on certain step, at
> least
> we'll know if this is Qt or not.
OK, I've deleted all of the objects out of the background and it renders
without the white boarder(ie properly). It seems now I've go to find out
what object breaks it,
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