[Kde-games-devel] How do you play jigsaw puzzles

Matthew Woehlke mw_triad at users.sourceforge.net
Wed Oct 21 01:20:09 CEST 2009


Stefan Majewsky wrote:
> Am Dienstag 20 Oktober 2009 19:04:20 schrieb Matthew Woehlke:
>> - Severely deformed pieces can have overlapping cutouts, leading to XOR
>> effects. Try making a puzzle with a bad aspect ratio (e.g. 3x as many
>> pieces horizontally as vertically on a square image) and you should be
>> able to reproduce this. However, other than violating some laws of
>> physics, this didn't seem to break anything. This can probably be
>> avoided by creating puzzles by total number of pieces instead (as
>> suggested above).
> 
> Hm, this shouldn't happen, but I have an idea why the algorithm could fail. 
> Could you please test whether the jigsaw slicer generates better results with 
> the attached patch applied? (You will have to rebuild the puzzles. Puzzles 
> that have already been built won't change anymore.)

Yes, that seems to fix it.

However... IMO the cutouts are now universally too small ;-).

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
So, an astrophysicist, a quantum physicist, and an astrologer walk into 
a bar...



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