[Kde-games-devel] How do you play jigsaw puzzles
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Oct 21 00:15:29 CEST 2009
Parker Coates wrote:
> On Tue, Oct 20, 2009 at 13:04, Matthew Woehlke wrote:
>> - Pieces don't rotate :-). Having all the pieces correctly rotated
>> reduces the challenge somewhat.
>
> I think the option to rotate the pieces is a good idea, but I think it
> should definitely be an option and probably an opt-in one, at that.
Hehe, as a jigsaw enthusiast, I disagree (about opt-in) :-). Optional is
fine, though.
As far as altering the difficulty, another way would be to add a
'handicap', i.e. so many pieces that are already put together in small
groups. (Especially as in real jigsaw puzzles there are often at least a
few stuck together in a brand new puzzle ;-).) Effectively you are
dynamically reducing the piece count.
Of course, if double-sided puzzles ever get added, you can also reduce
the difficulty by disabling the back side (or increase it by /adding/ a
back side).
>> - Creating puzzles by number of pieces in X,Y direction. Please just
>> give us approximate number of pieces, and let the slicer decide based on
>> that, and the input image's aspect ratio. I accidentally made a 10x10
>> puzzle out of a 16:5 image.
>
> I think it would make sense for the puzzle creation UI to only ask for
> the total piece count, but to internally store and use an X by Y
> system. This keeps things simple for the basic user, but allows one
> to manually tweak the puzzle file if one wants tall skinny pieces.
Personally I would leave it up to the slicer. Maybe slicers should have
a way to add options for that slicer; you could add 'aspect' as an option.
Ah... especially since some slicers (e.g. 'perfect hexagons') may not be
able to adhere to a requested pieces-per-row, pieces-per-column sort of
input. (Why not? Because the pieces *must* have perfect 1:1 aspect ratio
or you break rotation working as it is supposed to, which is you can
only tell right correct rotation from the image.)
> One other suggestion. Don't add highscores. I've already seen one
> person suggest it at your blog and I have to say I'm strongly opposed.
> The concepts of jigsaw puzzling and time pressure are so intrinsically
> opposite that the idea of adding highscores to a puzzling game seems
> downright blasphemous. In my experience, the success of a puzzling
> session is best assessed by the quality of conversation and the volume
> of tea consumed in the process, not by a stopwatch. (Unfortunately,
> curiosity got the better of me and I did some research. It turns out
> there is such a thing as a speed puzzling competition. Sigh.)
...or at least make them optional. But I agree, jigsaw puzzles should be
relaxing. Timing them tends to break that (and then you need a 'pause'
also).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
So, an astrophysicist, a quantum physicist, and an astrologer walk into
a bar...
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