[Kde-games-devel] kigo
Dmitry Suzdalev
dimsuzkde at gmail.com
Wed Oct 21 00:07:17 CEST 2009
Hi!
On Tuesday 20 October 2009 22:20:09 Sascha Peilicke wrote:
> The
> question is how to do that. I am currently considering extragear because
> it has a runtime dependency (not during compile time) on GnuGo (or
> compatible Go engines), an 'issue' that other kdegames don't have.
> However, if that's not a showstopper to move into kdegames directly, I'd
> prefer the latter.
I don't know of any restrictions that can prevent game with additional runtime
deps from entering kdegames. If I'm wrong, someone correct me :)
To me it's more interesting to know whether Kigo handles GnuGo absence
gracefully or not. I.e. I would imagine some pretty msg box or even some kind
of "welcome screen" on the main widget telling user to install GnuGo to be
able to play (if it's absent).
I didn't look at the game itself yet, sorry.
Go, KiGo, go! :)
Cheers,
Dmitry.
PS. Having similar loooking chips in kreversi and kigo seems like a nice idea
to me too.
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