[Kde-games-devel] kblocks: separate the game logic and the display logic?
Mauricio Piacentini
piacentini at kde.org
Thu Oct 8 15:37:26 CEST 2009
On Thu, Oct 8, 2009 at 10:25 AM, Dapeng Zhang
<zhangd at informatik.uni-freiburg.de> wrote:
> In past a few days, we analyzed the source code of KBlocks. Here is the
> "class diagram" in UML (the screen shot of "dia").
>
> http://allheim.informatik.uni-freiburg.de/~zhangd/KBlocks.png
>
> We found that the game logic and display logic are mixed together. For
> example, KBlocksScene is such a class.
>
> In order to develop the two-player mode, I wonder if we could first
> isolate the game logic, which will result in some significant changes on
> the class view. If it is acceptable, I will send the proposed class
> diagram in next a few days.
>
> What do you think?
Hey, very cool. Please go for it. I am interested in your proposal to
isolate this inside the QGV framework, could be something useful in
the future for other games and projects.
Regards,
Mauricio Piacentini
More information about the kde-games-devel
mailing list