[Kde-games-devel] granatier
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Oct 7 01:56:46 CEST 2009
Mathias Kraus wrote:
> I'm also not really sure if the archery target is good for
> bomb_range, but I can't think of something else.
This is the one that makes the blast bigger? What about a nuclear symbol?
>>> - teleport; get relocated to random open square
>> Ah! great one! And a good escape measure (or curse, if it happens to
>> teleport you in the range of an exploding bomb).
>> That would be "bonus_teleport" for sure, and as an icon... hehe, maybe
>> we can borrow the one from Killbots? lol... ^^
>
> at the moment a little bit difficult, because it needs an additional
> key on the keyboard and with three players it's already very tight.
I meant for it to happen when you touch the powerup, not to be something
you can collect and use later. So no key needed.
> btw, all the bad bonuses will vanish after some time or after the
> player takes another bonus.
I had been assuming bonuses blow up if bombed... do they not? If yes, I
don't see a need for them to disappear.
Or do you mean the effects if you take it are (if ongoing) not
permanent? That of course makes sense (and is what I expected).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
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