[Kde-games-devel] granatier

Parker Coates parker.coates at gmail.com
Sat Oct 3 15:25:47 CEST 2009


On Sat, Oct 3, 2009 at 06:24, Mathias Kraus <k.hias at gmx.de> wrote:
> Arturo Silva schrieb am Friday 02 October 2009:
>> For the most part testing the updated graphics was easy; however, it
>> seems to me that Granatier has a node-limit with groupings as
>> overly-complex graphics often omitted paths during gameplay.  So I did
>> spend time trying to cut back on the detail of some of these (or in
>> the case of the wall, replacing the original path elements with a
>> dotted stroke).
>
> well, I had the same problem. it's seems to be a problem with KSVGRenderer, because it was the same problem with the preview in dolphin.
> it seems that some parts from the SVG are not shown, but after I redid the part that was omitted it was suddenly there. really strange.

Did this involve cloned objects? QSvgRender has some limitations
related to clones. They are not that hard to work around if you know
about them, but they can be frustrating pretty otherwise.

Parker


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