[Kde-games-devel] KGamePopupItem stopped working
Stefan Majewsky
majewsky at gmx.net
Tue Nov 24 23:04:34 CET 2009
Am Dienstag, 24. November 2009 22:18:22 schrieb Stefan Majewsky:
> Hi,
>
> I'm investigating a regression in KGamePopupItem. It is observable in
> KDiamond:
> 1. Start the game, pause it.
> -> Expected behavior: The KGamePopupItem appears at the top left.
> -> Actual behavior: It moves in, but "gets stuck" during the animation.
> 2. Unpause the game.
> -> Expected behavior: The KGamePopupItem disappears (forceHide).
> -> Actual behavior: It does not move at all.
It gets even worse. I don't know what KGamePopupItem does, but using it (with
Qt 4.6 and libkdegames 4.4) totally breaks my own timer management. My game
engine (implemented in Board::timerEvent, where Board is the QGraphicsScene of
KDiamond) stops executing any jobs, and any running animators (which
effectively are QTimeLine instances) stop running.
Greetings
Stefan
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 198 bytes
Desc: This is a digitally signed message part.
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20091124/41ed9017/attachment.sig
More information about the kde-games-devel
mailing list