[Kde-games-devel] KGamePopupItem stopped working

Stefan Majewsky majewsky at gmx.net
Tue Nov 24 23:04:34 CET 2009


Am Dienstag, 24. November 2009 22:18:22 schrieb Stefan Majewsky:
> Hi,
> 
> I'm investigating a regression in KGamePopupItem. It is observable in
> KDiamond:
> 1. Start the game, pause it.
> -> Expected behavior: The KGamePopupItem appears at the top left.
> -> Actual behavior: It moves in, but "gets stuck" during the animation.
> 2. Unpause the game.
> -> Expected behavior: The KGamePopupItem disappears (forceHide).
> -> Actual behavior: It does not move at all.

It gets even worse. I don't know what KGamePopupItem does, but using it (with 
Qt 4.6 and libkdegames 4.4) totally breaks my own timer management. My game 
engine (implemented in Board::timerEvent, where Board is the QGraphicsScene of 
KDiamond) stops executing any jobs, and any running animators (which 
effectively are QTimeLine instances) stop running.

Greetings
Stefan
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