[Kde-games-devel] KPat Progress and Regressions
Parker Coates
parker.coates at gmail.com
Fri Nov 13 15:44:08 CET 2009
On Fri, Nov 13, 2009 at 00:20, Parker Coates wrote:
> On Thu, Nov 12, 2009 at 18:41, Aaron J. Seigo wrote:
>> one thing about the animations that have always irked me a bit, but maybe it's
>> just me, is that the speed of the initial auto-solve move (e.g. when a card it
>> moved up to solutions pile in freecell automatically by the game) feels
>> reallly slow, while after a few cards it zings past uncomfortably fast.
>>
>> again, maybe it's just me, but tightening the envelope on the those animations
>> a bit by making the first one faster and the last ones not quite so fast might
>> be a nice improvement.
>
> Frederik has also expressed an interest in playing with those timings.
> It should be easy enough to do.
Okay. I just made a first attempt at this. See the AUTODROP section of
speeds.h. There are three parameters you can play with there. I'll let
Frederik and Aaron fight it out and decide on what constants work
best.
By the way, when testing KPat, remember that you can save the game
state to file. This makes repeating tests much easier.
Parker
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