[Kde-games-devel] Review Request: Konquest: add support for svg-themeable highlights for planet names and ships count
Dmitry Suzdalev
dimsuz at gmail.com
Sat Nov 7 22:36:24 CET 2009
> On 2009-11-07 15:10:49, Parker Coates wrote:
> > trunk/KDE/kdegames/konquest/mapitems.cc, line 4
> > <http://reviewboard.kde.org/r/2086/diff/1/?file=13830#file13830line4>
> >
> > This copyright notices need dates to be valid. Could you at least add the year(s) to your own line?
Will do
> On 2009-11-07 15:10:49, Parker Coates wrote:
> > trunk/KDE/kdegames/konquest/mapitems.cc, line 140
> > <http://reviewboard.kde.org/r/2086/diff/1/?file=13830#file13830line140>
> >
> > Is it really worth it abbreviating "bckgrnd"? This is really just a matter personal preference, the name is already quite long. Is saving three vowels really worth the extra effort of trying to remember the correct abbreviation?
Hehe. "bkgnd", not "bckgrnd" - two chars less. but anyway, can change this - no probs. This is just abbreviation i get used to...
> On 2009-11-07 15:10:49, Parker Coates wrote:
> > trunk/KDE/kdegames/konquest/mapitems.cc, lines 162-168
> > <http://reviewboard.kde.org/r/2086/diff/1/?file=13830#file13830line162>
> >
> > Why not move this into its own function? The exact same set of steps was just down for "planet_name_bckgrnd". Having to repeat the SVG ID several times is unpleasant.
> >
> > Also, the width of the text for each planet is presumably going to be different, yet you don't include the pixmap dimensions in the key used for storing and retrieving the pixmap from cache. Is this actually working as you expect it to?
Yeah, you absolutely right on both points. I must've overlooked this while being in a kind of "quick patch"-mode. Well, "quick"-mode rarely leads to good results - this prooves it once more for me ;)
Will fix, thank you.
- Dmitry
-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/2086/#review2970
-----------------------------------------------------------
On 2009-11-06 16:23:37, Dmitry Suzdalev wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/2086/
> -----------------------------------------------------------
>
> (Updated 2009-11-06 16:23:37)
>
>
> Review request for KDE Games.
>
>
> Summary
> -------
>
> Implemented an Eugene's (it-s) request:
>
> For proper themeing he needs the way to "highlight" the planet names and ships count texts that are drawn near each planet.
> This is needed because otherwise they are always drawn in black text and this doesn't correlate well with some backgrounds.
> We communicated that it would be great for our artists to have two additional svg elements which will be drawn under the texts,
> so they can presizely control highlights.
>
> So that's what i've done - i've added a support for two svg elements with IDs "planet_name_bkgnd" and "planet_ship_count_bkgnd" and made
> them to be rendered under the respective texts.
>
> Along with this change i did some minor things:
> - Stored some often used values in variables - instead of calling functions and evaluating same expressions every time
> - Fixed a typo which might prevented caching to work properly - QString+int won't work :) it has to be QString+QString::number(int).
> - Replaced painting custom pixmap and setting it as alfamask with simpler pix.fill(Qt::transparent)
> - Do not use hardcoded font heights/widths - calculate them with QFontMetrics
>
>
> Diffs
> -----
>
> trunk/KDE/kdegames/konquest/mapitems.cc 1045668
> trunk/KDE/kdegames/konquest/pics/default_theme.svgz UNKNOWN
>
> Diff: http://reviewboard.kde.org/r/2086/diff
>
>
> Testing
> -------
>
> Tested rendering. Looks ok.
>
>
> Thanks,
>
> Dmitry
>
>
More information about the kde-games-devel
mailing list