[Kde-games-devel] Review Request: Fix Qt-4.6 regressions in Konquest

Pierre pinaraf at pinaraf.info
Thu Nov 5 21:51:29 CET 2009


On Thursday 05 November 2009 21:46:24 Pierre wrote:
> On Thursday 05 November 2009 16:47:28 Dmitry Suzdalev wrote:
> > -----------------------------------------------------------
> > This is an automatically generated e-mail. To reply, visit:
> > http://reviewboard.kde.org/r/2079/
> > -----------------------------------------------------------
> >
> > Review request for KDE Games.
> >
> >
> > Summary
> > -------
> >
> > This patch fixes the following regressions which I discovered when
> > running Konquest with 4.6:
> >
> > 1. Calling QGS::width() or QGS::height() from some
> >  QGraphicsItem::boundingRect() reimplementation will cause an endless
> > loop. This happens because QGS::width() calls QGS::itemsBoundingRect()
> > which again calls QGraphicsItem::boudnignRect() => voila :) Solution:
> > cache scene width and height in local variables.
> 
> I think you broke resizing of the window… I'm gonna check.
> 
OOps, sorry, I should have read more carefully.
For me, it's ok to commit.
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