[Kde-games-devel] kigo

Ian Wadham iandw.au at gmail.com
Thu Nov 5 04:28:01 CET 2009


On Wed, 28 Oct 2009 5:12:46 am Arturo Silva wrote:
> Inge Wallin wrote:
> > You can improve your game immensely if you just switch your goals in
> > the game.  By completely forgetting all about territory and just try to
> > keep your stones connected, you will immediately be able to go down
> > from 9 stones handicap to 4, and you will win!  Promise!  The territory
> > will come by itself. 
>
> Thank you.  ^^
> Sorry to say, though, my Go career is pretty much over.  Like a nomad, I
> can only afford to stick around as long as the artwork is needed, and then
> I have to move on to the next project.  =.=
>
Ah!  Kwai Chang Caine has come among us once more!  Stay awhile.
Grasshopper, before you dance on over the fields and meadows of life.
Ancient game of Go very deep is.  Much to teach has.

> RPG's are probably the only game types that can genuinely keep me hooked on
> my own, but even their power has waned over the years as I've grown into
> more of a content creator.  ^^'
>
Sorry, I was getting my roles mixed up back there ... :-)  But seriously,
Go is a game that repays study.  It is deeper than Chess, they say,
and much more like real life.  I have found the principles of Go
extremely valuable throughout a long career.

And now I am greatly looking forward to rebuilding my skills with Kigo.

All the best, Ian W.


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