[Kde-games-devel] kpat issues (in recent svn)
Parker Coates
parker.coates at gmail.com
Sun May 24 04:30:11 CEST 2009
On Sat, May 23, 2009 at 9:50 PM, Parker Coates wrote:
> Even a single pixel of vertical translation during the course of the
> animation was enough to fix it. So it would seem that QGV may be over
> optimising horizontal translations combined with horizontal scaling.
>
> This is good news as it gives us an easy workaround if this issue
> isn't resolved in Qt. Adding one pixel of arc is pretty much
> impossible to detect.
Scratch that. The issue can still show up with one pixel of arc, but I
haven't yet seen it with TWO pixels of arc. It seems things can never
be simple.
Parker
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