[Kde-games-devel] Review Request: KMines: fix the problem, where the too early starting timer can result in revealing a mine on the first click

Albert Astals Cid aacid at kde.org
Thu May 14 23:41:20 CEST 2009



> On 2009-02-23 01:12:52, Dmitry Suzdalev wrote:
> > Looks ok to me, thanks!
> 
> Albert Astals Cid wrote:
>     has this been commited?
> 
> Clemens Werther wrote:
>     No
> 
> Albert Astals Cid wrote:
>     And why wasn't it commited if Dmitry said "Ship it!"?
> 
> Clemens Werther wrote:
>     I have no clue why it wasn't committed.

ECommunicationFailure

When Dimitry said "Ship it!" he was expecting you to commit it :-), the problem is that you don't have an account so you can't commit it.
Dimitry, do we still want to commit this? Do you do it or do i?


- Albert


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/158/#review241
-----------------------------------------------------------


On 2009-05-13 13:01:14, Clemens Werther wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/158/
> -----------------------------------------------------------
> 
> (Updated 2009-05-13 13:01:14)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Change 1 and 5:
> This puts the "first-click-detection" routine where it belongs.
> 
> Change 2:
> press left; press mid; release left; move mouse over another cell; press left; release mid; release left
> 
> Without the change, the timer would start, although no item is revealed (only really visible after applying change 1 and 5, because without, the timer even starts when any mouse button is down... ).
>  
> Change 3 and 4:
> press left; press mid; release left; release mid
> 
> Without the change, this would result in a pressed item, although the mouse is not pressed anymore.
>  
> 
> After applying the whole patch, situations like the one in the screenshot shouldn't be possible anymore.
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/kmines/minefielditem.cpp 925889 
> 
> Diff: http://reviewboard.kde.org/r/158/diff
> 
> 
> Testing
> -------
> 
> 
> Screenshots
> -----------
> 
> fail at first click
>   http://reviewboard.kde.org/r/158/s/29/
> 
> 
> Thanks,
> 
> Clemens
> 
>



More information about the kde-games-devel mailing list