[Kde-games-devel] Review Request: KMines: fix the problem, where the too early starting timer can result in revealing a mine on the first click

Clemens Werther cl3m3ns at googlemail.com
Wed May 13 22:01:15 CEST 2009


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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/158/
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(Updated 2009-05-13 13:01:14.993452)


Review request for KDE Games.


Summary (updated)
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Change 1 and 5:
This puts the "first-click-detection" routine where it belongs.

Change 2:
press left; press mid; release left; move mouse over another cell; press left; release mid; release left

Without the change, the timer would start, although no item is revealed (only really visible after applying change 1 and 5, because without, the timer even starts when any mouse button is down... ).
 
Change 3 and 4:
press left; press mid; release left; release mid

Without the change, this would result in a pressed item, although the mouse is not pressed anymore.
 

After applying the whole patch, situations like the one in the screenshot shouldn't be possible anymore.


Diffs
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  trunk/KDE/kdegames/kmines/minefielditem.cpp 925889 

Diff: http://reviewboard.kde.org/r/158/diff


Testing
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Screenshots
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fail at first click
  http://reviewboard.kde.org/r/158/s/29/


Thanks,

Clemens



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