[Kde-games-devel] KDEGames Day the discussion
Matt Williams
lists at milliams.com
Sun May 3 15:11:37 CEST 2009
2009/5/3 Stefan Majewsky <majewsky at gmx.net>:
> On Sonntag 03 Mai 2009 10:38:23 Casper van Donderen wrote:
>> 4) Do we want the debug-libs shipped in the image, so we can get more
>> info on crashes?
>
> How much would this increase the download size? And if you include only the
> debug packages for libkdegames and the games, would that pull in other debug
> packages?
>
> If the overhead is only minimal, I would go for at least the debug symbols of
> the games and libkdegames.
I've had a go at creating this and with the basic kdelibs, kdebase and
all games and the debuginfo for them, a livecd of 620MB can be made.
The VMWare image is about 850MB compressed. I could create a torrent
for these and distribute it from my local server; I probably wouldn't
be able to handle mass distributing it via http/ftp. If we go for
torrent distribution (which I'd recommend) we need to make sure we've
seeded it all in advance.
Casper, you should carry on with creating yours. In mine I've currently got:
KDE:KDE4:UNSTABLE:Desktop
KDE:Qt
and then:
all the kdegames
all the kdegames4-* stuff including debuginfo (not debugsource) and carddecks
kdelibs4-debuginfo
libqt4-debuginfo
all the ggz stuff
open-vm-tools-gui and virtualbox-ose-guest-tools for running the image
as a guest
an I explicitly chose all the *-branding-upstream packages for the
native KDE feel
I used http://techbase.kde.org/File:Kdegames.png as the logo for the
bootsplash screen and I'm planning on popping up a browser with the
webpage about the games day so the user can get info as soon as the
image starts.
--
Matt Williams
http://milliams.com
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