[Kde-games-devel] KDEGames Day the discussion

Casper van Donderen casper.vandonderen at gmail.com
Sun May 3 10:38:23 CEST 2009


1) The images created by SuSE Studio are VMWare images which should
open without problems in VirtualBox 2.1+, I cannot test this since the
OpenSuSE standard VBox-OSE package is 2.0.6, the one from the
virtualization:VirtualBox repo is broken (dependencies not named
correctly, so cannot install) & the virtualbox.org website seems
down.....

But this already states that the people who will test need a recent
VBox version, not in standard suse repo.

2) SuSE studio allows for bootsplashes & images, I know there are some
KDEGames logo's, would it be an idea to put these as bootsplash
images? (Then I will need them, I don't know where I can find them)

3) The standard KDE4 + vmware tools is a 355MB download, 1150MB
unpacked. I have a 100 GB/month server near AMS-IX, so speed will not
really be a problem, but download size may. Is it an idea that I setup
a torrent tracker and that other people 'donate' some bandwidth?
Otherwise it could get a bit expensive for me (
http://www.xlshosting.nl/xen-vps-traffic-achteraf.html it's in Dutch,
but the numbers say it all ;-) ).

4) Do we want the debug-libs shipped in the image, so we can get more
info on crashes?

That's it for now.... Just my $0.02

Casper

2009/5/3 Eugene Trounev <eugene.trounev at gmail.com>:
> Dear KDEGames,
>
> As you may know this Saturday, April 2nd we had had a meeting regarding so called "KDEGames Day". For those who've missed the thread, KDEGames Day is something like your regular "Bug Day", but KDEGames style. On that day we are planning to host a special event where every attendee will be asked to play any game from a list we provide for as long as they want, and then post their comments/suggestions.
> So the important questions we discussed are:
> a) How to prepare for the day?
> b) When should we schedule it for?
> c) How to organize the day?
> d) How to keep track of it?
>
> Here is what we came up with:
> a) How to prepare for the day?
> It has been argued that it's unfair to ask people to come to the event unprepared. This would make us spend the first day of the event just helping the attendees to set up a an up-to-date kdegames installation. To fix the problem we have decided to come up with a special lightweight distro by means of SuSEStudio. This then should be installed onto a VirtualBox machine and include a full KDEGames install. We will either provide an installable ISO, or a ready-to-use VirtualBox image.
> b) When should we schedule it for?
> We propose to have the KDEGames day on the first weekend after beta1 has been released, which makes it May 16,17
> c) How to organize the day?
> This is still up for discussion. One thing is certain - there will be a series of blog posts about it containing dates and instructions. As to the event structure we have a couple of ideas. The first is to keep it all in #kdegames channel and require the attendees to post the comments in
> 'appname:apppart:my comment' form.
> The second is to keep the main event in #kdegames, but also setup a temporary channel for each game and ask the attendees to post the comments in a designated channel.
> Or, we may make it completely impersonal by setting up a twitter-like website on-line and ask the people to comment there.
> d) How to keep track of it?
> Depending on which way we organise the event this step may change, but one thing is certain - someone will have to go through all the submitted suggestions/bugs/ requests, summarize them, eliminate doubles, clean the up, and post them for the developers to see and follow up.
>
> Now, 16th is in a week. So we still have time to discuss the issue more. Please let us know what you think.
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
>


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