[Kde-games-devel] not-fake svg card decks

Matthew Woehlke mw_triad at users.sourceforge.net
Sat May 2 03:09:02 CEST 2009


Matthew Woehlke wrote:
> So... we've imported the old png card decks... but they are still pixel art!
> 
> I think it would be great if any aspiring (or otherwise) artists would 
> work on creating real vector art with the same "feel" as these decks, 
> and we can then update them as they are completed. Sound like a good idea?

Hello, artists! Any takers? :-)

> Anyway, I'm working on Penguins. (No time for a preview right this 
> instant, but I'll probably post something later.)

Okay, I promised a preview, here it is:
http://img114.imageshack.us/img114/1610/penguincardpreview.png

I'd also like an opinion: should the face cards use a "simplified" 
version of Tux (I am thinking specifically, less shading, more outlines, 
i.e. more like the suit glyphs and numbers)? If yes, I can handle the 
missing elements (bonnet/hair/whatever for the queen, crown for the 
king). If no, I would appreciate if some other aspiring artist that has 
a better shot of matching the style of the Tux graphics could take a shot.

In the above preview, I intentionally left some of the old PNG versions 
to show what I mean about the change in style of the face cards. (As far 
as progress, I basically have completed what you see, plus the diamond 
face cards, and I have the club glyph. Most of the work however is 
boring stuff; using the text tool, and a LOT of making and positioning 
clones. Other than the added elements that distinguish the king/queen 
from the jack, the art is all completed and just needs assembling.)

Anyway, the real-vector graphics look a LOT better on high-resolution 
screens (like mine) :-).

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
"Will somebody get this walking carpet out of my way?!"
   -- Princess Leia Organa (Star Wars IV)



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