[Kde-games-devel] Review Request: Correcting inactive behaviour

Mauricio Piacentini piacentini at kde.org
Fri Mar 27 01:17:02 CET 2009


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Using the menus or any other window should pause the game, by design. This includes the difficulty change, selecting the configure menu, or clicking on other windows of the desktop. So I do not think this patch applies: the fact that we pause on FocusOut is a feature, imo. Comments?

- Mauricio


On 2009-03-26 16:14:34, Dirk Leifeld wrote:
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> http://reviewboard.kde.org/r/434/
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> (Updated 2009-03-26 16:14:34)
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> Review request for KDE Games.
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> Summary
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> Using the menue to switch the difficulty should not make the game inactive. But it leads to a FocusOutEvent...
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> This addresses bug 169481.
>     https://bugs.kde.org/show_bug.cgi?id=169481
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> Diffs
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>   trunk/KDE/kdegames/kblocks/kblocksscene.cpp 944983 
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> Diff: http://reviewboard.kde.org/r/434/diff
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> Testing
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> Thanks,
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> Dirk
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