[Kde-games-devel] kde4_add_executable missing?
Zeng Huan
zh.issac at gmail.com
Thu Mar 26 07:06:57 CET 2009
On Wed, Mar 25, 2009 at 8:42 PM, Zeng Huan <zh.issac at gmail.com> wrote:
>
>
> On Wed, Mar 25, 2009 at 6:30 PM, Stefan Majewsky <majewsky at gmx.net> wrote:
>
>> On Mittwoch 25 März 2009 08:20:48 Zeng Huan wrote:
>> > Hi,
>> >
>> > I have KDE 4.2 installed, I try to compile Kolf2 but unluckily get
>> an
>> > error.
>> > I have kdelibs5-dev installed, what libs should be added? Thanks!
>> >
>> > CMake Error at CMakeLists.txt:57 (kde4_add_executable):
>> > Unknown CMake command "kde4_add_executable".
>> >
>> >
>> > CMake Warning (dev) in CMakeLists.txt:
>> > No cmake_minimum_required command is present. A line of code such as
>> >
>> > cmake_minimum_required(VERSION 2.6)
>> >
>> > should be added at the top of the file. The version specified may be
>> > lower
>> > if you wish to support older CMake versions for this project. For
>> more
>> > information run "cmake --help-policy CMP0000".
>> > This warning is for project developers. Use -Wno-dev to suppress it.
>> >
>> > -- Configuring incomplete, errors occurred!
>>
>> Stuff from KDE-SVN is usually built per module, not per application:
>> Checkout
>> the parent directory of kolf-ng (i.e. .../trunk/playground/games) with the
>> -N
>> switch, then go into this directory and `svn up kolf-ng`. Then build this
>> as
>> usual.
>>
>> With the -N switch, svn will only checkout files, but not subdirectories.
>> The
>> `svn up` fetches the kolf-ng subdirectory. Through the usage of a special
>> add_subdirectory macro, CMake will only build the subdirectories that are
>> present (in this case kolf-ng).
>>
>
> I followed your instruction, but it seems that Cmake failed to find out
> my ODE(but I did install it). So, nothing for the output Makefile to make.
>
> Any ideas?
>
>
> -----------------------------------------------------------------------------
> -- The following OPTIONAL packages could NOT be located on your system.
> -- Consider installing them to enable more features from this software.
> + Open Dynamics Engine: A physics simulation system (required for Kolf-NG
> and Astrododge) <http://www.ode.org>
> + KGLLib: OpenGL support library (required for Astrododge) <>
> + Glew: Support for several OpenGL extensions (used in FruitWars) <
> http://glew.sourceforge.net/>
> + OpenAL: Sound framework used by KALEngine <
> http://connect.creativelabs.com/openal>
>
> -----------------------------------------------------------------------------
>
> -- Configuring done
> -- Generating done
>
>
>
>>
>> Greetings
>> Stefan
>>
>>
>> _______________________________________________
>> kde-games-devel mailing list
>> kde-games-devel at kde.org
>> https://mail.kde.org/mailman/listinfo/kde-games-devel
>>
>>
>
>
> --
> Best regards, ZengHuan
> Beijing, China
>
fix this problem by writing FindODE.cmake to find ODE.
--
Best regards, ZengHuan
Beijing, China
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