[Kde-games-devel] New AI for bovo
Pelladi Gabor
pelladigabor at gmail.com
Mon Mar 16 21:33:54 CET 2009
I improved my patch to use the <choices> element. I also repaired two bugs,
present in the original (current SVN) code. One that the starting player did not
change after a finished match, only after an interrupted match. The other one is
that graphics garbage was left on the screen after starting a new game, now I
make sure invalidate() gets called on a new game.
Gabor
Parker Coates írta:
> Patch looks good, although I mostly skimmed it. My one suggestion is
> not to use a "magic" int config entry to store the AI. Use the
> <choices> element to create an enum instead. It makes for a more
> readable config file.
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